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CT6035 3D Character Development

In CT6035 3D Character Development, we have been tasked to create a short character trailer based on a given piece of concept art.

The Reference

To begin, we were given a selection of different pieces of concept art to chose from. I chose one of the large robots made by Robin Keijzer.

robot ref.png

Modelling

I started with the model for the big bot. I broke it down into smaller, more manageable pieces. Due to the bulbous design, it was hard to make but after several attempts, I managed to create the model.

The enemy

For the enemy bot, I wanted something that looked evil and imposing. It had to be obviously different from the good bot. As the main robot was made mostly of curves and smooth edges, I decided to focus on harsh angles and solid shapes to give it an imposing silhouette. However, when I modelled the basic block out of the design, it didn’t look evil enough; instead, it looked a little too friendly. I went back to the design phase and looked at different evil robots. I ended up using the design of the robots from Metroid Dread and Mitchells Vs the Machines as inspiration.

Animation

I used Blender’s armature tools to make a custom rig for each of my characters. One of the inssues I encountered with the dog was it being unable to move fully without scrunching different areas and ruining the animation. After testing the rig more, I retopologized the model which fixed the majority of the issues. I added a pair of support bones to the underside to control the small movements and pull out any remaining issues. 

Unreal

I imported everything into Unreal Engine 5 and set up the level sequencer to render out the animation. 

Final Result

  • Behance
  • LinkedIn
  • Instagram
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